Team, Huddle or Collaboration
Collaboration as it is practiced in the Tech Manufacturing corporate culture
I remember when multipurpose room meant choosing between overhead projector or Zumba class. Today our corporate clients are more sophisticated as key executives have effectively brought their devices, smart phones, and tablets, into the boardroom. This consumerism in the boardroom has in effect caused the corporate environment to "up their game" with interactive collaboration.
Decision makers have begun to guide Corporate Communications to "Corporate Collaboration".
If synthesis can be called intelligence applied, the decision makers in charge of guiding corporate communications have begun to realize that the multipurpose boardroom is no longer a passive listener environment. The multipurpose boardroom today has become more interactive with the sole purpose of technology being to stimulate and enhance collaboration in this important workplace environment. For this reason, Sunset Studios provides guidance not just with the boardroom spaces but also any number of smaller group team-areas we call Huddle spaces.
A multipurpose boardroom today is just that "multipurpose" but typically is a space where executives or partners will gather to discuss and develop agenda for the company. As the workplace, today has shifted to accommodate telecommuting off-site participants, so has the boardroom which calls for at minimum an effective speaker phone solution. Most larger rooms use an installed teleconference system that enables end-point to be heard through speakers installed providing better acoustic response than a speaker phone.
But as the work flow in these rooms has become more about collaboration, the element of interactive participation has begun to play more important roles. The move from video conference to video telepresence has called for better resolution video from endpoints onto better designed space metrics. The relationship of the screen to the participants is not just for the video image of the person speaking but also for effective sharing of the screen.
if Collaboration is not simply watching slides then, what abilities are called for?
- Providing viewers, the desktop cursor to others to highlight, change and otherwise interact with the presentation.
- Shifting to another end point's desktop for viewing in the overall meeting
- Ability to shift between audio conference to video screen sharing at any time.
Here is an example of a collaboration space optimized for cooperation
Sunset Studios thirty years of practicing "the only constant is change" in the visual presentation market; has uniquely prepared our team for the challenges of providing a collaboration synthesis to our client's boardroom experience. Our focus on enabling a positive user experience comes from making the systems operation simple.
This becomes an essential point allowing our clients, executives, and partners in the corporate spheres, to concentrate on their work at hand, not how to use the systems we have designed and installed.